Lettering done in Illustrator by Sophie Levin, Lighting effect done by myself in Photoshop.

Animation Work
Drawn in Adobe Photoshop, Animated in Adobe Animate
In-Game :
In-Game Character Sprites
Level Hazard Design
Featured Left: 
Each view of the ducks needed to be separated into parts to be able to animate them.  New costumes needed to be easily added over the base duck.
- Animated in Adobe Animate
Intro Cutscene Storyboarding
Drawn in Adobe Photoshop
Featured Left: 
Examples of finished puppet assets and how they would move in the final cutscenes
- Drawn in Photoshop, Animated in CapCut
Illustration Work
Drawn in Adobe Photoshop
Steam Page Art :
Achievement Icons
 UI Art :

Time Trials Clock

Main Menu Screen (PC version)

 Level Art :
World 1
World 1
World 2
World 2
World 3
World 3

Level Asset Collection

Concept Work
Drawn in Adobe Photoshop
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